We Never Asked for This: The Worst Video Game Reboots

Is there anything worse than seeing beloved fictional characters, characters that you grew up with, re-packaged and repurposed?

The excitement surrounding the new version of a familiar classic can turn from excited expectation to full-scale hatred in a matter of seconds. The lesson: don’t mess with my childhood!

But, time and time again, money hungry game companies pump out half-hearted games in an attempt to cash in on previous success. It’s a tale as old as time. It’s certainly not unique to the video game industry either. Movies like 2005’s Guess Who, or the reboot of the popular sketch comedy show MADtv come to mind.

Today though, we level our disappoint-o-meter at the video game industry. So, press start on your controller and let’s explore the worst video game reboots of all time.

Turok (2008)

In order to be disappointed by something, you must first have moderately high expectations. It’s safe to say that expectations were astronomically high upon the announcement of a Turok reboot. The Turok franchise built it’s gaming reputation with Turok: Dinosaur Hunter on the Nintendo 64 in 1997. The game was really good, and so were the ones that followed it (Turok 2: Seeds of Evil, Turok 3: Shadow of Oblivion). But past successes don’t guarantee future ones.


The 2008 reboot (PS3, Xbox 360) flopped big time. It lost the edge that made the original games so much fun. The weapons sucked, the enemy AI was laughable, and the game’s story feels like an afterthought. Going head to head with Halo 3, Call of Duty 4, and Bioshock didn’t help the game’s cause either.

Sonic The Hedgehog (2006)

Sonic 06 was released in conjunction with the franchise’s 15th anniversary. Talk about a crappy anniversary present. The game was released on the Xbox 360 and PlayStation 3 and was equally awful across both platforms.

For starters, the game was rushed. The development team was adamant that the game was to be released in time for Christmas, and released a buggy, shallow excuse for a game. Add overly-sensitive controls, a convoluted story, and a laughably slow pace for a Sonic game, and you get a sequel that everyone would rather forget about.

Frogger: He’s Back!

I remember renting this game 20-years ago, and excitedly walking it home one summer Saturday morning. I also remember the confusion, the disappointment, and the betrayal I felt when I tried, in spite of the game’s design, to have fun with it.

Of course, Frogger: He’s Back! was a reboot of the classic arcade game. This abomination was released in 1997 for the original PlayStation and, oh my goodness, did it ever suck. Awful controls, impossible camera positioning, and it’s ridiculously hard (and frustrating).

For me, the existence of Frogger: He’s Back! ruined a summer of my youth and for that I will never forgive it.

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