| , ,
While we take it for granted today, it’s hard to believe how far computer-generating (CG) animation has come in 25 years. We have made major leaps from the rather basic use of rudimentary shapes and flat textures of early CG to the organic facial capture and stunning imagery of modern CG. At the forefront of its acceptance into mainstream culture in the early to mid-90s was a television show from Canada known as ReBoot.
| , , ,
How do you follow up the game console that literally saved the video game industry? That was the question Nintendo had to address when making their 16-bit successor to the Nintendo Entertainment System. Released in the early 90s, Nintendo’s answer was the Super Nintendo Entertainment System, a supercharged NES that could pump out the best graphics and sound of any game console at the time.
While shows that retain an audience to support multiple seasons and hundreds of episodes deserve to be praised for their achievement, they should also be evaluated for their continued relevance. Does the show really need to continue? Or should the show end before it overstays its welcome?